'(3rd) Sacred Jewels'
Beginning
Since they’ve never actually gotten a chance to explore their new home, P1 and P2 decide to go out and take a walk over to Mertzen Town (yes, I know. There ARE many things in this country called Mertzen). They go out and see the elder of Mertzen Town, who happens to be a man named Mertzen. There is a giant computer on the wall, crystal balls everywhere, walls decked with shields, and paper cluttered all over the floor. They’re probably into something good.
“I’m glad you’re here,” says Mertzen. “You probably already know who Slasher is, correct?” Well, this time, he’s… bad. I mean REALLY bad. He’s on the search for the 17 Orbs of Darkness. Why 17? I have no idea. Anyway, their only counter sources are the 17 Jewels of Light. They are scattered al around the country, most likely split in two. Why? In case some scoundrel gets them in the wrong hands. If it isn’t too much trouble, would you mind going?” They say yes. Just then, the computer turns on. “Good evening, my acquaintances. It is me, ODM. I was booted into Mertzen’s computer system so there is NO ESCAPING ME!” Mertzen says, “Yes, now, you may need to prepare yourselves for the upcoming battles so I will teach you.” He teaches you about jumping, dodging, and using items. “Great, now before you go, I recommend you look around the town. There’s plenty of stuff to do. Come back to me when you’re ready.”
Once you’re back, Mertzen will talk to you. “So, Slasher has some sort of mysterious orb plant. Where is it? No clue. Maybe each jewel will tell us something. Here, I’ll open up the door to the first area. You will be going to a rocky place. It is called Stone Edge. Once you find both halves of the red jewel, come back to me.
Meanwhile, at Slasher’s Orb Plant:
“BLEECH! FRONT AND CENTER THIS MOMENT!” says Slasher. “What did you want, shir?” says Bleech,” “Bleech, I heard you and Pekkington found two new minion—err, henchmen—I mean, friends. Well, where are they?” “Right away, shir, I’ll be right back.” When he comes back, he brings a shadowy ghostlike being and a beautiful being of light. “Here you go, shir, here they are. Thish is Twilight and beshide him ish Willow.” Both of them say hello to Slasher, while Slasher says, “Hmm, yes, very good. Twilight, Willow, nice to have you on the team. Now, before I have you do anything, I must teach you about these two annoying pests.”
Chapter 1: Rocking a New Adventure
Welcome to Stone Edge. The entire place is made of rock. Whoa, really?! I had no idea! It’s quite silent. After adventuring through enough, two sentient rock beings pop out of the ground. They say to each other, “Who?” “I don’t know.” “Seen them before?” “Not once sir.” “Robbers?” “I would assume so.” “EVERYONE PANIC! ROBBERS ARE ON THE LOOSE! HIDE THE TWO HALVES OF THE RED JEWEL!” P1 and P2 look at each other, sighing. Looks like they have some explaining to do. Eventually, they come across two more rock creatures. They say to each other, “Are those the robbers?” “I believe so?” “What are they after?” “No clue.” “I say we drive them out.” “Good idea.” They combine into one and say to the two, “We don’t tolerate robbers around these parts. Leave our sacred land alone!” Boss time. You beat them, and you press onward.
You keep going onward, trying to explain yourselves. Eventually, a huge rock blocks your way. Soon, two other people come running through, they smash the rock no problem, and keep running. P1 and P2 are amazed. They try to catch up to them. Eventually you do. One of the men says, “SACRE BLEU! What do you want?!” P1 says, “We saw you break that rock and though you could teach us.” “Well… you mean zat uge rock? Zat was easy. We just used our special ammers.” “We used hammers and never have been able to break rocks THAT big.” “Well maybe we can teach you then. Pierre, let us show zem our moves” They teach you to improve your hammer techniques. They quickly run off. Now that we know that, let’s go on forward.