Spinel Arrow

"Eh, I'll work out the kinks eventually." --Blue Scar

This article is a stub. It will be built on in the future

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Infobox

Spinel Arrow

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Demographics
Locals KARLA,MARK,Sargon
Leader Radley Diamant
Geography
Region The Rose Courts
Locales =this.locales
Meta
Series Primitive Kingdom

The Spinel Arrow is one of the first buildings ever constructed in Savare. It is a tall pointed spire in the center of Fort Rose and therefore The Rose Courts.

General description

Etymology

History

When the Savarians were the only sentient creatures on Primondia and when Radley Diamant was king, he had it constructed for two reasons. His first was to create a beautiful mark in the center of the continent to represent the heart of his kingdom. His second was to create an impenetrable prison for Savare's most notorious villains. Locked at the very top of the Arrow is Sargon, a suprisingly intelligent Clattabom who, before sentience, ran amuck exploding and causing as much damage as he possibly could. Radley was quick to lock him up and he stayed in the spire ever since, exacting his revenge.

Gameplay

In Primitive Kingdom - The Savarian Heist, the Spinel Arrow acts as a dungeon of enemies, with a different combination of enemies on each floor. These enemies will appear in combinations completely out of the ordinary of their habitat. For example, an enemy from Kunzi Cedars may appear with an enemy from The Lolivelands and Gordo.

There are 101 floors in the tower and one group of enemies for each floor.

Saving works differently in the tower from the regular game. Ordinary saving, even from the pause menu, is not allowed. The only way to save is by touching the pink crystal that appears in the corner of every room when the enemies are defeated. Upon using this crystal, the player will immediately be taken back to the start screen. After the players load this temporary save, that save is gone and will immediately be replaced by their most recent normal save.

The mechanics for ending a battle are different from the regular gameplay. If the players lose a battle, they will not have the option to restart, and will be sent back to the entrance of the tower.

Unlike outside the tower, all enemies' levels will be scaled to the player's current level. So even if a Moldog from Amber Drop is at Level 1, it will be scaled to Level 10 if that's also the player's level.

Just like all post-game chapters, extra enemies from a hard mode setting will appear, regardless of whether they are activated from hard mode or not. Additionally, all enemies will use their hard mode Skill set, regardless of whether that setting is turned on or not.

Every 5th floor, there is the option to buy Food and to pay to heal the party. Every 10th floor, there is also an additional free reward, such as a new Skill.


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